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The dead walk for a reason

Game · PCStage: Prototype

An oil painting at dusk: the pale shade of a farmhand crosses a snowbound pasture by a lonely red croft, watched by a hooded figure with a lantern.

You are one of the last cunning-folk, the people who lay the restless dead. Every haunting has a cause. Work it out, then choose how it ends: set it right, or carry the soul yourself and live with what that does to you.

It’s a Nordic frontier where the näck and the mara are still about, sliding from plague into witch-hunt. That’s a bad time to be anyone who talks to the dead.

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